If you want to stay in the know when it comes to elearning, there's no better place than eLearning Industry, and this month they've scoured the market for the best and brightest in gamification. We class it very much as a win to see Kineo featured on the list, playing with the best of them.
The buzz around gamification remains, after circa ten-plus years since we first started to see the term gaining traction in the learning industry. Add on a global pandemic and a dispersed workforce and it's no wonder L&D teams and learning designers are considering all the tools and techniques available to them to get learners more engaged with workplace learning.
We suggest four key principles when considering gamification as part of your digital learning content design:
- Start with clear goals, needs, and motivation for the employees - what do you need them to change, and what's in it for them?
- Design for results instead of just building content
- Focus on behaviours that drive performance
- Achieve all of this via focused and engaging learning techniques
But before you even get started with the learning design, it's important to understand your target audience. The more you know and can build a picture of your learners, the more you'll understand how gamification might work for them. What do they care about? What drives them?
As well as the potential to engage employees in new ways, you can gather more data using gamification than in traditional 'click-next' programmes. This data can be highly valuable!
You can check out the full list on eLearning Industry here: Top eLearning Gamification Companies
Ready to make your own learning more engaging?
Check out our eBook Design for Results to explore the 5 steps to a results driven elearning curriculum.
If you want to know more about how we create better learning experiences, drop us a line to book a free consultation with one of our learning experts.
Gamification and using game mechanics: a brighter future?
With online and hybrid working the new norm, will gamification come back into it's own? Or is it time to ditch the label 'gamification' altogether?READ MORE